SECTION 01 / MARKETING STRATEGY
01

The work that has defined my impact.

A decade as a strategist for some of the largest consumer brands in the world, my experience has range from agency to in-house, from brand to media, from director to consultant, from challenger brand to Fortune 15.

Now, beyond a single discipline or definition, I primarily orchestrate complex marketing ecosystems that reliably deliver transformative business results.

THE THESIS

Marketing strategy should
be indistinguishable from business strategy.

Where once marketing was an unattributable investment, the modern ecosystem of immediate feedback, automation, optimization, and accountability has fundamentally transformed the role of marketing. Where once marketing was about asserting an idea, the primary function of modern marketing is to drive direct business growth.

The case studies on this page reflect that belief, where success is determined by bottomline impact and not just face-value media and brand performance.

2026 SPIRITS · AMARO AI MODELING – CONQUESTING MEDIA · HYPER-LOCALIZATION 92.8M IMPRESSIONS / +943% SITE TRAFFIC

How we turned 400 bar addresses into 92 million qualified impressions.

Animated traditional DOOH billboard on the Cinegrill marquee in Los Angeles: red-and-yellow Fernet-Branca placement reading 'Fernet-Branca: The shot for the city that conquered madness the most. Once you know, you know.'
TRADITIONAL DOOH · CINEGRILL · HOLLYWOOD, LA · 2026 "THE SHOT FOR THE CITY THAT CONQUERED MADNESS THE MOST."
CASE 01 / 04

The brief

Fernet Branca is the coolest brand you've likely never heard of. The uniquely bitter shot is impossible to describe. While it has earned its reputation as the bartender's handshake, unfortunately that niche bar-fly audience isn't large enough to offer a path to meaningful growth in market share.

To grow the footprint in the US, we needed to deliver a repeatable, scalable, 360° campaign model, designed to provoke a larger base of prospects into seeking Fernet out at the bar. Specifically, we needed to activate this plan during March Madness, one of the most oversaturated, promotion-heavy moments in American sports.

"We don't win on product education. We win on provocation to trial."

The insight

Traditional media targeting is waste. Even the most sophisticated DMA-level plan still pays to reach the vast majority of a market that will never walk into a Fernet-serving bar. For a niche spirits brand with a trial-dependent growth model, “reach the market” is the wrong unit of targeting. The right unit is reach the people who are actually going to be in front of the bottle.

The brand was already invested in a bar-level promotional strategy, supporting bars with free on-premise marketing materials (through sub-boxes full of Fernet branded March Madness swag). We knew that if we could own the top-of-mind awareness and brand recall, that the materials in bar would more efficiently convert new prospects to trial.

Leveraging Placer.AI – a tool that processes anonymized cell-phone location data to deliver foot-traffic based demographic detail at the address level – we plugged in the bars in our target markets responsible for the greatest Fernet depletions, and pulled back two outputs: a density profile of the audience that frequents those exact venues, and a geographic footprint we could conquest against.

We built a contesting media model to target exactly the people who already walk into the bars where we know Fernet is being poured. Every dollar reaches a person who has a statistically meaningful chance of encountering the bottle in person throughout March Madness. Zero-waste by design. Repeatable against any cultural moment.

Campaign strategy wireframe: dual-audience conversion path. Top row (Target Consumer): sees digital ad → clicks through to landing page → learns about Fernet → learns where to find Fernet → buys Fernet-Branca. Bottom row (Bar Owner / Staff): sees OOH → searches for Fernet → signs up for future subscription box → sees Fernet marketing at bar → both rows converge on the same purchase moment. Artifacts shown along the path include a mobile landing page, a DOOH placement, the Subscription Box, in-venue marketing assets (pennant, jersey), and the Fernet bottle.
CAMPAIGN STRATEGY · DUAL-AUDIENCE CONVERSION PATH · CONSUMER × TRADE CONVERGE ON TRIAL

The campaign

Our campaign line, “Can you handle a shot of madness?” beyond the clear March Madness cues, is intentionally written to be a provocation. Our creative approach for the campaign was to take that challenge, and modify it contextually to the markets we activated in. For every market it was clear that we weren’t just speaking about March Madness, but about each market’s (down to the neighborhood level) historical relationship with the tournament.

To conquest our target in these markets, we activated a complete 360 ecosystem including: CTV + DOOH for premium reach. Meta + TikTok + YouTube for efficient awareness at scale. Display + paid search as conversion-layer capture. All driving to unique per-market, feature-rich landing pages to answer “what is a shot of madness?” and show users the best venues around them to seek out Fernet.

Philadelphia animated digital OOH: 'Fernet-Branca: The best shot for Philly since April 4, 2016.' orange Fernet field with a basketball hoop over a Fernet shot glass, bottle to the side, and a 'Find your shot of madness' black CTA block.
San Francisco cinema placement: theater screen reading 'Your mission after the credits roll: find a shot of Fernet-Branca.' with the 'Once you know, you know — Fernet-Branca' lockup, inside a blue-lit empty auditorium.

CREATIVE ECOSYSTEM · PER-MARKET VERSIONING (PHILADELPHIA DISPLAY · SAN FRANCISCO CINEMA)

:15 Fernet Branca · Can you handle a shot of madness?
CAMPAIGN HERO :15 · NARRATED BY IAN EAGLE · CTV, YOUTUBE, PAID SOCIAL (MUTED BY DEFAULT — CLICK SOUND ON FOR AUDIO)
92.8M
impressions · +28% over plan
+943%
new site visitors YoY
Source: Branca USA / Gravity One · March Madness 2026 final performance report (5-market deployment)

THE EXECUTION

If the strategy was to conquest our target with high reach and high frequency, it is inarguable that we succeeded in proving the model. We delivered 92.8 million impressions at a $6.07 CPM — 28% over plan on inventory, ahead of target on efficiency, and significantly beating channel and industry CPM expectations given the seasonality and tournament influence on media. Additionally, we drove 100,907 new users (+943.7%) to the site YoY.

Every dollar reached further than the category norm, against a more qualified audience, and created the conditions for the next walk-into-a-bar conversion.

In-market volume depletion results pending.

"Fernet has always been bold, and now our marketing is matching that energy." — Chris Watt · CEO, Branca USA
What this case doesn't cover
  • On premise POS marketing strategy + content
  • Placer.AI methodology walk-through and audience-profile outputs
  • Per-market landing-page performance breakdown
  • Full media tech-stack and algorithmic optimizations
  • Full suite of 250+ localized dynamic creative assets
2024 ACTION SPORTS · EVENTS CAMPAIGN + TOOLKIT · FUNCTION BUILD +69% LIVESTREAM · +266% ENGAGEMENT

How we built a department function and 360 campaign simultaneously.

Wildpost wall of First-In-Firsts posters
WILD POSTINGS · VENTURA · CHAPTER 02 LOOK-BACK“FIRST IN FIRSTS.”
CASE 02 / 04

The brief

X Games was acquired by MSP Capital from ESPN with a directive to depart from being a free broadcast product, to become an independently profitable event and media business. The organization knew how to produce and broadcast an event. It had no muscle memory for brand marketing, ticket sales (the X Games were historically free to attend), or the full commercial funnel.

The brief wasn't a campaign. It was everything. Aging high-awareness brand with rapidly deteriorating cultural relevance. Ten-plus ticket tiers to sell without final event details. A dozen internal and external partners needing alignment. An Olympics + election year compressing paid media. The smallest viable budget. Six months away from the event with no previous planning.

"The only way to win was to build the plane while it flew at Mach 11."

The approach

Considering our constraints, a conventional campaign process and approach was impossible. Though we still needed a campaign, it required the flexibility to check a lot of boxes: it needed to be a narrative that could be produced on a rolling basis, told in chapters, refreshed often, executed modularly across every partner to the X Games (of which there were dozens) without going through a central creative pipeline.

If we were going to convince a groundswell of fans to buy tickets despite the challenging moment for the brand, we needed to set expectations for what audiences could expect at Ventura. The campaign idea was grounded in leveraging X Games’ unrivaled history of world firsts. To simultaneously generate hype for the event and renew relevance for the brand, we contrasted the firsts of the last few years with those that happened over the full 30 year history of the X Games. Our campaign gave us the ability to showcase the rising athletes changing the game, alongside the legends and moments that will live forever.

Four-chapter arc: The Set Up, The Look-Back, The Tease, Live
Narrative arc · Four chapters aligned to ticketing initiatives

THE EXECUTION

'First in firsts' was split into four chapters aligned to ticketing initiatives. The first for the announcement and initial ticket push, the second to sustain the bulk of the media buy, the third for the final inventory push before the event, and the fourth for driving further engagement during the event.

The execution was reliant on a modular toolkit containing: pre-approved copy, imagery, videos, and asset templates across all standard media sizes that any partner (from our paid agencies to local in-kind partners) could produce for themselves.

We also depended on live-ops agility. Including daily IAT feedback loops permitting us the ability to action on time-dependent opportunities — from paid media optimization, to unsold and discounted OOH inventory — immediately.

Ventura street scene with X Games 'See It Live Or Hear About It Forever' mural
Tilted grid of Instagram posts featuring X Games First-in-Firsts creative and Arisa Trew's 2023 first women's 720
Merch tee: I Saw Stick The First Ever
Slack message from Andrew Weir: Big shout out to @JP Summers. Thanks to him we are going to have Reese Nelson on a massive poster in Holywood, and will have her insta handle on there. That's an 11 year old, rising star, female athlete....on a huge f*$^ing poster!
Traditional OOH · Paid Social · Merch — Chapters 01-03
+69%
YoY livestream growth
+266%
YoY engagement growth
60K+
tickets sold

THE OUTCOME

Beyond the bottomline impact (60K+ tickets sold, extraordinary viewership growth, etc.), Ventura lived up to the campaign's promise. Across three days, there were 16 distinct world-firsts and historic accomplishments spanning never-been-done tricks, debut medal disciplines, and all-time individual and category records.

What the case study doesn't cover
  • Aspen inheritance and fix-in-flight
  • Paid-media learnings integration
  • Organizational-system design from zero
  • CRM practice built from scratch
  • Train car coverings, street-team guerilla, in-kind trade with schools and military bases
  • Road bumps fixed mid-flight (web UX, photo/video licensing, disgruntled previous-year fans, late title sponsors)
  • Parallel rebranding project
  • Parallel global consumer research project
2023 WIRELESS · VERIZON REPOSITIONING · REBRANDING 7 FIG. GROWTH · TOP AD EFFECTIVENESS · 5× PLATINUM MUSE

Turning category distrust into brand loyalty.

Visible campaign collage showing six stills from the Blue World creative system — 3D phone renders on podiums, host Marques Brownlee, the 'Other Guys Wireless' comparison spot, one-line-wireless host spots, and a gold-coin render — overlaid with the result '0 → Seven Figure membership growth.'
Campaign Collage · Blue World Creative System · 2023 Result · 0 → Seven-figure Membership Growth
CASE 03 / 04

The brief

Visible is Verizon's premium single-line wireless brand — a low cost offering without compromising on quality of service. The challenge for the brand, despite the genuinely great value boiled down to two things: 1) The wireless consumer (everyone), has an extremely precise bullshit radar for this category, and are deeply skeptical of hyperbolized offers from competing services. 2) Wireless is generally a parity service, and outside of the big three (Verizon, AT&T, and T-Mobile), winning often comes down to who has the lowest cost.  We had no interest in participating in the price race to the bottom, so we needed a repositioning that would allow us to differentiate a value prop that on the surface looked a lot like parity.

"People will always ask what's the catch. We needed an identity that would bypass that impulse entirely."

Audience · Role within the Verizon portfolio

Audience map: Visible's role within the Verizon brand portfolio is to serve the Digital Natives who seek the cheat code for premium wireless, positioned on an accessible-to-premium axis alongside SafeLink, Tracfone, Straight Talk, Simple Mobile, Total by Verizon, Visible and Verizon.
Serving the Digital Native on the accessible-to-premium axis

The insight

Where offering “unlimited” wireless at a stable, low monthly cost was once competitive, it isn’t anymore. The difference however between Visible and the myriad of competitors was simple: for everyone else there were paragraphs of small print and asterisks on service terms. Not us.

A year of positioning work produced Visibly Smarter Wireless — the idea that when you really look at the details of the plan, it’s clearly the best option for someone looking for a single-line of wireless. We wanted to be an ally to the consumer and create the narrative that opting into a lower-cost plan is a savvy decision to pay only for what you actually use, opposed to a compromise.

Our definition for “smarter” leant into the consumer’s distrust that the category had created. We became an ally to help people beat the industry. Our version of smartness was their talent for seeing through deceptive offers.

The execution

In this category especially, consumers are highly resistant to a traditional marketing approach. Our new positioning was created explicitly to bypass the immediate turn-off that came with the marketing in the industry. That followed a few specific creative principles:

  1. Substantiation with swagger. Factual about the offer, upfront about what it isn't, attitude of a brand with nothing to lose.
  2. Blue-dominant visual system. Smaller media budget than the big three; visual dominance of the color boosts recall without more spend.
  3. “Blue World” 3D aesthetic. Digital-product, digital-visual. 3D imagery and rendering represent modernity native to the brand.

The work needed to get to the point immediately, signal modernity, and be recognizable despite the 1x20 frequency ratio relative to our competitors.

Visible brand positioning deck slide: 'Visibly Smarter Wireless' set large on a blue field, annotated as (1) connects our name to our mission of being radically transparent, (2) what we want people to think about Visible and how we want them to feel when they choose us, and (3) grounds us in the category we are challenging for the benefit of our customers. Side note explains this is internal-facing language, not a tagline, and every touchpoint should ladder up to the positioning.
Brand positioning · Internal-facing north star — “Visibly smarter wireless”
Creative ecosystem · Visible Blue World campaign films (muted by default — click Sound on for audio)
7-figure
membership growth
#1
wireless-category ad effectiveness
+37%
aided awareness
Platinum Muse Award winning campaigns

The outcome

Immediately upon launch, our work became the most effective marketing in the wireless industry — significantly outperforming the big three. More importantly, after six years of steady growth, our repositioning marked a definitive spike in signups, achieving hockey stick growth and pushing total active subscribers into seven figures.

Subsequent campaigns went 5x platinum with the Muse Awards, and the positioning continues to drive the brand forward today.

ABX Industry Creative Performance chart, Q3 2023 (July 1 to September 12). Brand Average Performance Across Media Channels plotted on 'Look For' Intention vs ABX Index. Visible sits at the top-right outside the crowded cluster of competitors (Spectrum, Xfinity, Metro, T-Mobile, Cricket, AT&T, Cox, C Spire, Total by Verizon, Straight Talk, Pure Talk, Verizon, Boost Mobile, Simple Mobile, Mint), with 8 new ads across cell, TV and OLV. Source: ABX Industry Creative Performance, Q3 2023.
Results · Visible Blue World creative — strongest industry performance throughout 2023 (Source: ABX Industry Creative Performance, Q3 2023)
"JP has been an absolute force and legend on the account over the past 2 years. He's touched virtually every piece of work from establishing our Visibly Smarter Wireless brand positioning last year to uncovering that 'perfect' insight on a daily basis to guide the work." — Charlie Smith · Group Account Director, Visible
2023 HOME AUDIO · LEGACY BRAND GLOBAL SEGMENTATION · GTM · 5 MARKETS +129% SALES YOY / +238% SOCIAL GROWTH

Choosing the audience Denon wasn't thinking about.

Denon Home wireless speaker on a kitchen counter, being set up by a young woman in a bold red patterned turtleneck and blue hoop earrings; warm domestic lighting, mid-century ceramic canister and wooden utensils nearby.
Two friends laughing on an outdoor patio, a Denon Home speaker sitting on a wood block between them; golden-hour light, garden and stone wall in the background.
Denon Home Sound Bar below a wall-mounted TV in a warm, wood-panelled living room; a smiling man in glasses and a navy coat leans in to press a control on the bar.
Campaign imagery · New global brand architecture · 2023
CASE 04 / 04

The brief

Denon — a 110-year-old revered Japanese HiFi brand — relying on their reputation, had never invested in dedicated consumer-facing branding. Come 2022, they decided to invest in a net-new product category for the brand, wireless home speakers. Significantly disadvantaged by being late to a saturated global home-audio category with a site of products irrelevant to their core audience, we needed to:

  1. Execute a global segmentation study to identify an underserved consumer segment,
  2. Build a brand that was appealing to a new base of home audio consumers without alienating their HiFi base.
  3. Ensure scalability across the US, UK, German, Chinese, and Japanese markets.
"The audience Denon originally had in mind defined quality sound in a way we couldn't own. The trade-up audience defined it in a way that only we could."
Segmentation research output: 'However, our data indicates that our path to growth and differentiation can be found in the profile of the Sound Obsessed.' Stacked research cards summarize The Sound Obsessed audience — they like that their definition of sound is more detail-oriented, pay greater attention to what they're listening to, have already hit the point of no return, haven't yet materialized truly quality audio, and are significantly more likely to choose quality audio that makes them feel proud of their passion for audio.
Segmentation research · Identifying the Sound Obsessed audience

The insight

Our breakthrough came from segmenting by how people defined quality sound, not by how much they spent on it. Denon initially planned to target the first-investment buyer (the person buying their first piece of quality audio equipment). That segment defined quality through tangible qualities — bass, filling space, home improvement — which every competitor was already fighting over. The trade-up buyer (one investment in, and looking to deepen their experience with a better product) defined quality sound through less obvious attributes Denon's sound philosophy uniquely owned: layers, musicality, soul.

We named them the Sound Obsessed: an audio consumer premium not by price point but by their passion for audio. That reframe changed Denon's global business strategy. From targeting a generic audio segment, to having a comprehensive growth strategy focused on audio segments defined not by traditional demographics and psychographics but by their descriptions of sound – a totally proprietary metric directly resulting from the global segmentation research we had authored and executed. 

Design target diagram: 'Core: The Sound Obsessed are our path to delivering on today's brand goals.' A bullseye shows the Sound Obsessed as the core design target — an aspirational North Star representing 26.7% of the sound spectrum — with a key opportunity for more immediate sales conversion and igniting strong relationships.
Design target · Sound Obsessed as aspirational north star

The execution

We created an ecosystem focused on depicting the Sound Obsessed and what it felt like to have a deep connection to sound. Strategically, it gave us the license to lean into deep-cut music, which tactically allowed us to license music that from a brand perspective helped us look tasteful. Our system was premium without being pretentious, and feeling-centric opposed to product-centric.

Denon · Home Speakers · Crafted for the sound
Creative output · Brand film from the new global architecture (muted by default — click Sound on for audio)
+129%
YoY sales
+238%
IG followers
+42%
Site quality visit rate
+4 / +1
Awareness / purchase intent pts
Source: Denon / internal brand tracking / 2023 – 2024 trailing twelve months

The outcome

Our initial campaign delivered historical sales growth for the business. Not only did we accomplish the greatest sales push in the company's history, but we expanded into a new base of global consumers without alienating or disturbing the historical core audience.

What this case doesn't cover
  • The global segmentation research
  • The comprehensive rebrand that followed the segmentation
  • The full global creative rebrand and ecosystem
  • The subsequent product launches